![]() It is a game that has been the first choice of youth in home games there will hardly be anyone who has not enjoyed it in their childhood, or else everyone has played this game. Changed itoa(), uitoa(), ltoa(), ultoa() to now require a radix value (base) argument to be passed.Added RLE decompression support: rle_init(), rle_decompress().Added set_native_tile_data(), set_tile_map(), set_1bpp_colors, set_bkg_1bpp_data, set_sprite_1bpp_data, set_2bpp_palette, set_bkg_2bpp_data, set_sprite_2bpp_data, set_tile_2bpp_data (sms/gg only), set_bkg_4bpp_data (sms/gg only), set_sprite_4bpp_data (sms/gg only).Added BGB_printf() and updated emulator debug output.Added generic SWITCH_ROM() and SWITCH_RAM().Added INCBIN(), BANK(), INCBIN_SIZE(), INCBIN_EXTERN().Added BANK(), BANKREF(), BANKREF_EXTERN().LCDCF_WINON, LCDCF_WINOFF, LCDCF_B_WINON.Added many new register flag constants and names.Variables in static storage are now initialized to zero per C standard (but remaining WRAM is not cleared).Fixed error when calling get_bkg_tile_xy: ‘?ASlink-Warning-Undefined Global ’.set_tile_xy' referenced by module ` ?ASlink-Warning-Byte PCR relocation error for symbol.Sega Master System ( sms) and Game Gear ( gg).On macOS the cross platform banks example has problems parsing the filename based ROM and RAM bank assignments into -bo and -ba.-bo and -ba are not supported by the Windows build of sdcc.This is a known issue with the SDCC Peephole Optimizer parsing and can be ignored.SDCC: z80instructionSize() failed to parse line node, assuming 999 bytes.Includes SDCC version 12539 with GBDK-2020 patches for Z80.Īdded new section: Migrating From Pre-GBDK-2020 Tutorials.Changed SGB border example to also work with SGB on PAL SNES.Changed cross-platform auto-banks example to use.Changed use of set_interrupts() in examples so it's outside critical sections (since it disables/enables interrupts).Changed sgb_border example to use png2asset for graphics.Added ISR_VECTOR example of a raw ISR vector with no dispatcher for GB/CGB.Fixed lcc handling of makebin -x* arguments.Changed makebin flags to turn off Nintendo logo copy for GB/CGB (use version in crt instead).Fixed incorrect TILE_COUNT value when not -using_structs.Fixed values for num_palettes in output.s_map_attributes type definition in output Added *_TILE_COUNT definition to output.Added -tile_origin offset option for when map tiles do not start at tile 0 in VRAM.Added warning when image size is not an even multiple of tile size.Fixed letter U appearing as K for min font.Fixed random number generation for SMS/GG.Fixed vmemcpy() and memmove() for SMS/GG.Fixed definition of size_t to be unsigned int instead of int.Fixed declaration for PCM_SAMPLE and definition for AUD3WAVE.Changed rand() and arand() to return uint8_t instead of int8_t (closer to the standard).Changed headers to wrap SDCC specific features (such as NONBANKED) with #ifdef _SDCC.Aliases for the BGB_* ones and a bgb_emu.h shim are present for backward compatibility.Renamed bgb_emu.h to emu_debug.h and BGB_* functions to EMU_*.Added constant definitions PSG_LATCH, PSG_CH0, PSG_CH1, PSG_CH2, PSG_CH3, PSG_VOLUME for SMS/GG.Added check for OAM overflow to metasprite calls for GB/CGB.Added macro definitions for SDCC features.Added set_bkg_based_tiles(), set_bkg_based_submap(), set_win_based_tiles(), set_win_based_submap() for when a map's tiles don't start at VRAM index zero.Added add_low_priority_TIM() function for timer interrupts which allow nesting for GB/CGB.Added support for Mega Duck / Cougar Boy ( duck).Changed to target older version of macOS (10.10) when building for better compatibility.Carrom Pool Mod APK – This was known as carrom pool Hack apk unlimited coins and gems download. ![]() Changed windows make.bat files to compile.bat.Īdded simple physics sub-pixel / fixed point math example.Added cross-platform examples (build for multiple consoles: gb, ap, sms, gg).On the Game Boy and Analogue Pocket the parameter is required but not utilized.Added option to use the palette from the source png ( -keep_palette_order).Īdded collision rectangle width and height ( -pw, -ph).png2asset is the new name for the png2mtspr utility.Bug fixes and updates for existing examples.Added option to disable tile flip ( -noflip).Added export as map: tileset + bg ( -map).Added option to use CGB BG Map attributes ( -use_map_attributes).Added option to group the exported info into structs ( -use_structs). ![]() Use -m to select target port and platform: "-m:" ports: gbz80,z80 plats: ap,gb,sms,gg. ![]() ![]() Changed default output format when not specified from.Changed lcc to always use the linkerfile -lkout= option when calling bankpack.Fixed name generation crash when outfile lacks extension. ![]()
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